Skip to content
HYPER Player & Output

On air, exactly
as you previewed it.

Player runs the same engine as Create and Studio on your playout machine or in the cloud. The graphic you previewed is the graphic that airs, frame for frame.

Program output with scorebug, lower third and ticker On air
Preview monitor showing a lower third
Program monitor showing the scorebug and ticker on air
Outputs

SDI, GPU or cloud.

  • DeckLink SDI fill and key, with reference lock and auto-reconnect
  • GPU shared-texture output into your vision mixer or compositor
  • Cloud output profiles for streaming and remote production
Scorebug, lower third and ticker rendered by the HYPER Engine
Virtual & AR

Graphics that follow the camera.

  • FreeD camera tracking drives the 3D camera
  • Lens zoom mapped to field of view
  • 2D and 3D in one scene
const { module } = await loadEngine({
  origin: "https://engine.hyper.live",
  version: "2026.09.2", // pinned, SHA-384 verified
  registry,
});
const engine = await module.createEngine({ renderer: "pixi" });
await engine.mount(canvas);
await engine.applyCommand({ v: 1, action: "render", data: scene }, "live");
await engine.applyCommand({ v: 1, action: "animate",
  data: { timeline: "IN" } }, "live");
Safety

Built for air.

  • Engines are pinned to a verified release and never update mid-show
  • Output guards and a frame-budget alert
  • Immune to desktop zoom and DPI changes

Put your first graphic on air today.

Free to design. Pay for engines only when you go live.