HYPER Player & Output On air, exactly
On air, exactly
as you previewed it.
Player runs the same engine as Create and Studio on your playout machine or in the cloud. The graphic you previewed is the graphic that airs, frame for frame.
On air
Outputs
SDI, GPU or cloud.
- DeckLink SDI fill and key, with reference lock and auto-reconnect
- GPU shared-texture output into your vision mixer or compositor
- Cloud output profiles for streaming and remote production
Virtual & AR
Graphics that follow the camera.
- FreeD camera tracking drives the 3D camera
- Lens zoom mapped to field of view
- 2D and 3D in one scene
const { module } = await loadEngine({
origin: "https://engine.hyper.live",
version: "2026.09.2", // pinned, SHA-384 verified
registry,
});
const engine = await module.createEngine({ renderer: "pixi" });
await engine.mount(canvas);
await engine.applyCommand({ v: 1, action: "render", data: scene }, "live");
await engine.applyCommand({ v: 1, action: "animate",
data: { timeline: "IN" } }, "live"); Safety
Built for air.
- Engines are pinned to a verified release and never update mid-show
- Output guards and a frame-budget alert
- Immune to desktop zoom and DPI changes
Works with
See what it costs on the pricing page, or try the engine live.
Put your first graphic on air today.
Free to design. Pay for engines only when you go live.